INTERACTION AS EVENT
Branding, Design for streaming/gaming
A response to a Goldsmiths BA Design brief, The Environment Keeps Happening to Me, focused on location-specific design intervention. The area addressed was Hertford Union Canal in Stratford, London.
The intervention aimed to benefit the most conspicuous inhabitants of the canal; the ducks! We decided to create a campaign to promote a healthier approach to duck feeding. We discovered that giving the birds too much stale bread, crisps or other carbohydrate rich products was detrimental to their health. An unnaturally high dough diet meant the ducks were more likely to suffer from malnutrition and overcrowding due to the easy food source. Also leftover bread can often cause the spread of pests and disease.
Sampler II
VISUAL DESIGN · UI · DESIGN RESEARCH
Project led by Elise Co
Collaborators:
Isabelle Chaligné, Martin Bernard,
Christie Wu, Mavis Cao
Sampler II is a research project led by ArtCenter Media Design Practices faculty Elise Co. The project proposes different experiences for materiality in the digital space.
As a contributor to the project, I participated in research and the making of digital materials. I also helped develop the UI and copy of the Material Loop experience in a team of four.
Find the presentation on Sampler 2 with links to the other experiences here.
"The line between object (or content) and material is sometimes just a matter of quantity. In a world of digital copy-and-paste and algorithmic generation, anything and everything is material." - Elise Co
Research on material properties and their presentation in digital and physical spaces
A series of 2D and 3D experiments during the project. The flat 2D materials are made using a coded repeat on p5.js and the 3d forms where made on rhino.The 2d designs were displayed in the material gallery.
The purpose of the Material Loop was to act as a directory for the 2D materials which were created.
We wanted the Loop to indicate different levels of complexity and editing that digital materials could possess by creating categories for materials that blended different content. The loop layout was chosen to indicate the infinite possibility for new materials to be added.
The platform uses a responsive tiled background which magnifies the image based on the mouse's position.
Diagram of the different experiences
Prototypes of layout and infinite strip design for the material loop
Running prototype of the material loop (linked here)