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Sampler II

VISUAL DESIGN · UI · DESIGN RESEARCH

Project led by Elise Co 
Collaborators:

Isabelle Chaligné, Martin Bernard, 

Christie Wu, Mavis Cao
 

Sampler II is a research project led by ArtCenter Media Design Practices faculty Elise Co. The project proposes different experiences for materiality in the digital space. ​​

As a contributor to the project, I participated in research and the making of digital materials. I also helped develop the UI and copy of the Material Loop experience in a team of four.

 

Find the presentation on Sampler 2 with links to the other experiences here.​​​​​

3dsampler4_edited.png

"The line between object (or content) and material is sometimes just a matter of quantity. In a world of digital copy-and-paste and algorithmic generation, anything and everything is material." - Elise Co
 

Research on material properties and their presentation in digital and physical spaces

A series of 2D and 3D experiments during the project. The flat 2D materials are made using a coded repeat on p5.js and the 3d forms where made on rhino.The 2d designs were displayed in the material gallery.

The purpose of the Material Loop was to act as a directory for the 2D materials which were created.

We wanted the Loop to indicate different levels of complexity and editing that digital materials could possess by creating categories for materials that blended different content. The loop layout was chosen to indicate the infinite possibility for new materials to be added.

The platform uses a responsive tiled background which magnifies the image based on the mouse's position.

Diagram of the different experiences

Prototypes of layout and infinite strip design for the material loop

Running prototype of the material loop (linked here)

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